About Me
Hi, I’m Ko Sand — a passionate and driven student currently pursuing a Bachelor of Science with Honours in Computer Science in Interactive Media and Game Development at SIT-DigiPen Singapore.
With a strong foundation in game development and software engineering, I specialize in building engaging gameplay experiences using custom engines (C++) and Unity (C#). My past internships and national service experience have shaped me into a fast learner who works well under pressure, communicates effectively in team settings, and delivers results.
Here you can see some of the projects I've had the opportunity to contribute, and some of the personal projects I've been working on.

Personal Projects
These are projects that I made during my free time as a hobby.
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School Projects
These are projects that I made during my time as a student.
Projects were worked on individually or as a group.
Ukemochi
Step into the paws of Mochi, a fearless fox chef on a wild culinary adventure! In this fast-paced 2D action game, slash through corrupted foes, snatch up lost souls, and unravel deliciously dark secrets.
Brave treacherous dungeons, dodge handcrafted hazards, and cook up a plan to save a starving world by tracking down the leftovers of a long-lost deity!
Project Details
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SIT-DigiPen Singapore Software Engineering Project 3 & 4
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Custom 2D Engine & Visual Studio
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C++
Hero's Party
Hero’s Party is a 2D side-scrolling, action puzzle platformer game.
The player controls 3 different characters and solve puzzles using their skills in order to reach the end and clear the game.
Project Details
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SIT-DigiPen Singapore Software Engineering Project 2
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Custom Alpha Engine & Visual Studio
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C++
Azure Crown
Azure Crown is an action role-playing game played from a 2.5D isometric perspective. The player controls a single character and explores large outdoor areas, battles monsters with combat skills, and completes quests from the quest portal to obtain equipment and rewards.
Project Details
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Nanyang Polytechnic Independent Work Project
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Unity Engine
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C#
Betike
Betike is a Mixed Reality designing software that can allow users to interact with real time-space objects or within virtual bounds. Users can not only set up furniture but also change the design of the furniture.
Project Details
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Nanyang Polytechnic Final Year Project
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Unity Engine
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C#
Money Heist
Money Heist is a tactical 2D top-down squad-based heist game. Work together and plan the perfect heist job, each character with its own unique traits and face off against the toughest security.
Project Details
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Nanyang Polytechnic Studio Project 4
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Unity Engine
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C#
Gun Survival Tactics
Gun Survival Tactics is a 2D Survival Shooter with weapons and items to defend the player against waves of enemies.
Project Details
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Nanyang Polytechnic Studio Project 3
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OpenGL & Visual Studio
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C++
Gun Survival Tactics is a 2D Survival Shooter with weapons and items to defend the player against waves of enemies.
Resume
Achievements and Experience
Education
AUG 2023 - APR 2027 SIT-DigiPen Singapore
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Bachelor of Science with Honours, Computer Science in Interactive Media and Game Development
APR 2018 - MAR 2021 Nanyang Polytechnic
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Diploma in Game Development & Technology, 3.44
APR 2016 - MAR 2018 ITE College Central
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Higher Nitec in Games Programming & Development, 3.377
JAN 2014 - DEC 2015 ITE College West
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Nitec in Social Media & Web Development, 3.559
JAN 2010 - DEC 2013 Queensway Secondary School
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GCE 'N' Level
Experience
Dnasok Games – Game Developer (Self-Employed)
Oct 2021 – Feb 2026 | Singapore
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Independently designed and developed indie games using Unity (C#), including Tiny Arcade Racers, available on Steam and Google Play Store.
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Managed all aspects of game development from concept, programming, design, testing, to publishing.
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Built strong problem-solving and project management skills through self-driven end-to-end development.
VizioFly (Virtual Reality Singapore) – Software Engineer Intern
Jun 2020 – Aug 2020 | Singapore
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Developed immersive AR/VR solutions for corporate, tourism, and educational clients using Unity and C#.
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Designed responsive UI elements for cross-platform compatibility.
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Optimized features and resolved bugs, contributing to product releases on schedule.
Viswire – Software Engineer Intern
Oct 2017 – Dec 2017 | Singapore
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Assisted in developing real-time simulation systems for professional training and research.
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Enhanced UI responsiveness and contributed to UX improvements.
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Collaborated with engineers and researchers to ensure technical accuracy in simulation environments.
Skills
Coding
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Game/Software Development
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C++ | C# | Java
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Web Development
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HTML | CSS | PHP | JavaScript
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Software
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Game Engines & IDEs
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C++ Custom Engine | Unity Engine | Unreal Engine | Android Studio | Adobe Dreamweaver | Visual Studio
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Design & Editing
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Figma | OBS Studio | Adobe Photoshop | DaVinci Resolve
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Office
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Word | PowerPoint | Excel | Outlook
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Source Control & Project Management
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Git | GitHub | Trello
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Languages
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English and Chinese
Awards
Nanyang Polytechnic
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Distinction in Business for Digital Media Industry - Mar 2021
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Distinction in Principles of Game Design - Sep 2018
ITE College Central
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Certificate of Excellence - Dec 2017
ITE College West
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Director's List - Jun 2014
Queensway Secondary School
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Top in Design & Technology - 2013
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Top in Design & Technology - 2012
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Top in Computer Applications - 2011
Contact Me
Feel free to send me a message if you are interested in learning more about my work or how we can collaborate on an upcoming project :)



















