About Me
Hi, I’m Ko Sand — a passionate and driven student currently pursuing a Bachelor of Science with Honours in Computer Science in Interactive Media and Game Development at SIT-DigiPen Singapore.
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With a strong foundation in game development and software engineering, I specialize in building engaging gameplay experiences using custom engines (C++) and Unity (C#). My past internships and national service experience have shaped me into a fast learner who works well under pressure, communicates effectively in team settings, and delivers results.
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Here you can see some of the projects I've had the opportunity to contribute, and some of the personal projects I've been working on.

Personal Projects
These are projects that I made during my free time as a hobby.
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School Projects
These are projects that I made during my time as a student.
Projects were worked on individually or as a group.
Ukemochi
Step into the paws of Mochi, a fearless fox chef on a wild culinary adventure! In this fast-paced 2D action game, slash through corrupted foes, snatch up lost souls, and unravel deliciously dark secrets. ​
Brave treacherous dungeons, dodge handcrafted hazards, and cook up a plan to save a starving world by tracking down the leftovers of a long-lost deity!​
Project Details
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SIT-DigiPen Singapore Software Engineering Project 3 & 4
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Custom 2D Engine & Visual Studio
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C++
Hero's Party
Hero’s Party is a 2D side-scrolling, action puzzle platformer game.
The player controls 3 different characters and solve puzzles using their skills in order to reach the end and clear the game.
Project Details
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SIT-DigiPen Singapore Software Engineering Project 2
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Custom Alpha Engine & Visual Studio
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C++
Azure Crown
Azure Crown is an action role-playing game played from a 2.5D isometric perspective. The player controls a single character and explores large outdoor areas, battles monsters with combat skills, and completes quests from the quest portal to obtain equipment and rewards.
Project Details
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Nanyang Polytechnic Independent Work Project
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Unity Engine
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C#
Betike
Betike is a Mixed Reality designing software that can allow users to interact with real time-space objects or within virtual bounds. Users can not only set up furniture but also change the design of the furniture.
Project Details
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Nanyang Polytechnic Final Year Project
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Unity Engine
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C#
Money Heist
Money Heist is a tactical 2D top-down squad-based heist game. Work together and plan the perfect heist job, each character with its own unique traits and face off against the toughest security.
Project Details
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Nanyang Polytechnic Studio Project 4
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Unity Engine
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C#
Gun Survival Tactics
Gun Survival Tactics is a 2D Survival Shooter with weapons and items to defend the player against waves of enemies.
Project Details
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Nanyang Polytechnic Studio Project 3
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OpenGL & Visual Studio
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C++
Gun Survival Tactics is a 2D Survival Shooter with weapons and items to defend the player against waves of enemies.
Resume
Achievements and Experience
Education
​AUG 2023 - APR 2027 SIT-DigiPen Singapore
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Bachelor of Science with Honours, Computer Science in Interactive Media and Game Development
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APR 2018 - MAR 2021 Nanyang Polytechnic
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Diploma in Game Development & Technology, 3.44
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APR 2016 - MAR 2018 ITE College Central
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Higher Nitec in Games Programming & Development, 3.377
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JAN 2014 - DEC 2015 ITE College West
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Nitec in Social Media & Web Development, 3.559
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JAN 2010 - DEC 2013 Queensway Secondary School
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GCE 'N' Level​
Experience
Dnasok Games – Game Developer (Self-Employed)
Oct 2021 – Present | Singapore
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Independently designed and developed indie games using Unity (C#), including Tiny Arcade Racers, available on Steam and Google Play Store.
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Managed all aspects of game development from concept, programming, design, testing, to publishing.
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Built strong problem-solving and project management skills through self-driven end-to-end development.
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VizioFly (Virtual Reality Singapore) – Software Engineer Intern
Jun 2020 – Aug 2020 | Singapore
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Developed immersive AR/VR solutions for corporate, tourism, and educational clients using Unity and C#.
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Designed responsive UI elements for cross-platform compatibility.
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Optimized features and resolved bugs, contributing to product releases on schedule.​
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Viswire – Software Engineer Intern
Oct 2017 – Dec 2017 | Singapore
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Assisted in developing real-time simulation systems for professional training and research.
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Enhanced UI responsiveness and contributed to UX improvements.
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Collaborated with engineers and researchers to ensure technical accuracy in simulation environments.
Skills
Coding
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Game/Software Development
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C++ | C# | Java​
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Web Development
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HTML | CSS | PHP | JavaScript​
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Software
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Game Engines & IDEs
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C++ Custom Engine | Unity Engine | Unreal Engine | Android Studio | Adobe Dreamweaver | Visual Studio
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Design & Editing
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Figma | OBS Studio | Adobe Photoshop | DaVinci Resolve
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Office
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Word | PowerPoint | Excel | Outlook​
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Source Control & Project Management
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Git | GitHub | Trello​​
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Languages
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English and Chinese
Awards
Nanyang Polytechnic
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Distinction in Business for Digital Media Industry - Mar 2021
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Distinction in Principles of Game Design - Sep 2018
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ITE College Central
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Certificate of Excellence - Dec 2017
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ITE College West
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Director's List - Jun 2014
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Queensway Secondary School
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Top in Design & Technology - 2013
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Top in Design & Technology - 2012
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Top in Computer Applications - 2011​​
Contact Me
Feel free to send me a message if you are interested in learning more about my work or how we can collaborate on an upcoming project :)























